Search for Department of Psychiatry studies
CLINICAL RESEARCH ADVOCATE
As Clinical Research Advocate, Sarah serves as an independent liaison between patients, clinicians and researchers in the Psychiatry Department. She is available to describe the research process for potential participants, facilitate communication between participants and all members of the research team, and ensure the ethical treatment of participants. Sarah works to support a pleasant and convenient research participation experience. For any questions or concerns regarding research participation, please contact Sarah via phone or e-mail.
The purpose of this study is to measure the health effects of smoking among tobacco smokers, marijuana smokers, and those who smoke both.
This is a study to develop a measure of adolescents’ interpersonal problem-solving. ENROLLMENT IS FULL
This research is being done to better understand if the social, language, and cognitive thought processes of individuals with autism can become more flexible. ENROLLMENT IS FULL
The purpose of this study is to determine the tolerability and therapeutic potential of oxytocin in children and adolescents with ASD when paired with a computer game intervention that is designed to enhance face perception skills. ENROLLMENT IS FULL
The purpose of the study is to use brain imaging methods to look at differences in structures of and networks within the brain between high-functioning individuals with ASD compared with age- and gender-matched healthy individuals. ENROLLMENT IS FULL
The purpose of this study is to explore the effects of sertraline on brain circuitry in children and adolescents with OCD. ENROLLMENT IS FULL
The University of Minnesota testing a new smartphone app designed to enhance bulimia nervosa and binge eating disorder outpatient treatment.
This is a study examining how transcranial electrical stimulation (tES) affects auditory hallucinations.
Study of thinking functions and visual perception in individuals with Schizophrenia or Bipolar Disorder and their relatives
A study of computerized cognitive training and computer games delivered entirely remotely for individuals with psychosis.